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SPINE animation Export and Import to Construct2 #36

Description

@sergiopoverony

1. Export to spine animation and select version 3.0 or 2.1 - after complete header only for version 3.
Any timу header writed as 3.3.07 version
7eeb212a-fdbe-11e6-980e-849914fe6065

2. Deferent headers in JSON files
original Spine export:
{"skeleton": { "hash": "0zd+6ZsiWjtfX5qEXztRGdU37Vs", "spine": "2.1.27", "width": 1223.7, "height": 1052.38, "images": "./images/" }
DragonBone exported:
{"skeleton":{"images":"./image/","spine":"3.3.07"}
In example Spine file i'm see other data as hash, version width and height

After edit exported file and write my width and height include (128,256), i see it
58f1b13c-fdbe-11e6-828b-51832178987c

3. Deferen header in atlas files without width and height
original Spine export:
raptor.png size: 2048,1024 **<< HERE CORRECT ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none
DragonBone exported:
Hero_tex.png size: 0,0 **<< HERE ZERO ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none

After import in my project - not work Atlas.

RESULT - WRONG MORE EXP. WRONG GENERATE ATLAS
Official Spine example
https://yadi.sk/d/HLzybNmP3En2Vg

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