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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(crc): Fix spurious mismatches for disconnected players at low CRC intervals
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
#2796
opened Jun 14, 2026 by
Caball009
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1 task
bugfix: Fix issue where builders could resume completed tasks after being disabled
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2793
opened Jun 14, 2026 by
Stubbjax
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unify(selectionxlat): Merge SelectionXlat
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
bugfix(textureloader): Fix faulty texture reduction implementations
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2789
opened Jun 13, 2026 by
xezon
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1 task done
fix(heightmap): Prevent per-frame full terrain rebuild with DrawEntireTerrain
#2786
opened Jun 12, 2026 by
sailro
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fix(terrain): Cover the visible ground at high camera zoom
#2785
opened Jun 12, 2026 by
sailro
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bugfix(specialpower): Charge uninitialized special powers on new buildings
#2781
opened Jun 10, 2026 by
bobtista
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bugfix(milesaudiomanager): Use reference counted DynamicAudioEventRTS class in AudioRequest and PlayingAudio to prevent race conditions when sharing audio event data in MilesAudioManager::startNextLoop()
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
refactor(audio): Simplify available audio samples management
Audio
Is audio related
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2773
opened Jun 7, 2026 by
xezon
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perf: Reduce cost of retrieving labels from Waypoint and PolygonTrigger by 90%
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
chore: Prevent conflict between clang-format and pre-C++11 nested template parsing
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2760
opened May 30, 2026 by
DevGeniusCode
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bugfix(memory): Harden memory manager edge cases
#2744
opened May 24, 2026 by
IbrahimAlzaidi
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tweak(gui): Show Money Per Minute in Player Info List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2738
opened May 20, 2026 by
L3-M
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bugfix(network): Add command id overflow check to keep network commands in chronological order
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2736
opened May 19, 2026 by
Caball009
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refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
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1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2709
opened May 14, 2026 by
xezon
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1 of 3 tasks
build: Fix compile error in Smudge.h with docker-build
CompileBug
Bug at compile time
Minor
Severity: Minor < Major < Critical < Blocker
#2701
opened May 12, 2026 by
ucosty
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feat(frame-pacer): overhaul logic and render FPS limits and presets
#2699
opened May 10, 2026 by
githubawn
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bugfix(lan): Fix crash when changing settings in the LAN lobby
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2676
opened May 2, 2026 by
Caball009
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1 task
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2668
opened Apr 30, 2026 by
Caball009
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1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
feat(stats): Add 1% low FPS tracking
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2661
opened Apr 29, 2026 by
githubawn
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