Dispatch Queue / Thread Pool implementation for C++11 with built-in C++20 coroutine support.
- No external dependencies: uses only the C++ STL
- Supports both immediate and threaded execution modes:
- Threaded dispatch queues are also known as Thread Pools. In threaded mode it is safe to dispatch new tasks from any thread.
- In immediate mode tasks are executed immediately. Useful for multiplatform code that must work on platforms without thread support, for example WebAssembly on browsers that lack
SharedArrayBuffersupport.
- Use
dispatch_queue.dispatch(f, args...)to dispatch new tasks - Use
dispatch_queue.dispatch_main(f, args...)to dispatch "main loop" tasks- Users must call
dispatch_queue.main_loop()manually where appropriate to run queued main loop tasks - Useful for synchronizing state calculated in background tasks with the application's main loop
- Users must call
- Returned
dispatch_queue::task<T>from dispatch methods are similar tostd::shared_future, with the following additions:- Use
task.get_state()to get whether task is pending, ready or failed with exception - Use
task.then(f)to add a continuation function that runs when task finishes - Use
task.get_exception()to get stored exception_ptr
- Use
- Built-in C++20 coroutine support
- Use
dispatch_queue::task<T>as the return value for your coroutines co_awaitother tasks to resume the coroutine as the task's continuation- Use
co_await dispatch_queue.dispatch()to continue coroutine in a dispatch queue's background loop - Use
co_await dispatch_queue.dispatch_main()to continue coroutine in a dispatch queue's main loop
- Use
- Supports compiling with
-fno-exceptionsand-fno-rtti - Unified implementation file src/dispatch_queue-one.cpp, easy to integrate in any project
#include <dispatch_queue.hpp>
///////////////////////////////////////////////////////////
// 1. Create a dispatch queue
///////////////////////////////////////////////////////////
// Default constructed dispatch queues are immediate.
// They execute tasks immediately in the call to `dispatch`.
dispatch_queue::dispatch_queue immediate_dispatcher;
// Dispatch queues with 0 threads are also immediate.
dispatch_queue::dispatch_queue immediate_dispatcher2(0);
// A dispatch queue with 1 thread is a serial queue:
// it runs a single task at a time in its background thread.
dispatch_queue::dispatch_queue serial_dispatcher(1);
// A dispatch queue with more than 1 thread runs tasks concurrently.
dispatch_queue::dispatch_queue concurrent_dispatcher(4);
// Pass a negative value to use the default thread count.
// Current default is `std::thread::hardware_concurrency`.
dispatch_queue::dispatch_queue concurrent_dispatcher2(-1);
///////////////////////////////////////////////////////////
// 2. Dispatch some tasks!
///////////////////////////////////////////////////////////
// Use the returned task to get results or wait for completion.
auto work = []{ return 42; };
dispatch_queue::task<int> task = dispatcher.dispatch(work);
assert(task.get() == 42);
// Pass arguments to forward to task
auto work2 = [](int value) { return value; };
dispatch_queue::task<int> task2 = dispatcher.dispatch(work2, 2);
assert(task2.get() == 2);
// Use `then` for adding continuations
dispatch_queue::task<void> continued_task = dispatcher.dispatch(work)
// continuations receive the finished task
.then([](dispatch_queue::task<int> task) {
if (std::exception_ptr exception = task.get_exception()) {
// task failed with an exception...
std::rethrow_exception(exception);
}
else {
// task succeeded!
int result = task.get();
return (float) result;
}
})
// .then() return a new task, so you can chain continuations
.then([&](dispatch_queue::task<float> task) {
return dispatcher.dispatch(work2);
})
// .then() unwraps task<task<T>> if C++20 concepts are available
.then([](dispatch_queue::task<int> task) {
return;
});
continued_task.wait();
// Queue "main loop" tasks that will be executed by calling `main_loop()`
dispatcher.dispatch_main([]{
std::cout << "This will run inside the call to `main_loop`" << std::endl;
});
while (!ApplicationShouldExit()) {
// Inside your application's main loop...
dispatcher.main_loop();
}
///////////////////////////////////////////////////////////
// 3. Built-in C++20 coroutine support
///////////////////////////////////////////////////////////
// Use dispatch_queue::task<T> as return value for coroutines
dispatch_queue::task<void> my_coro() {
// co_await other tasks
// coroutine becomes task's continuation via .then()
co_await dispatcher.dispatch(some_work);
do_something_after_some_work_finished();
// co_await .dispatch()
// coroutine continues within dispatch queue
co_await dispatcher.dispatch();
do_something_in_background();
// co_await .dispatch_main()
// coroutine continues within dispatch queue's main loop
co_await dispatcher.dispatch_main();
do_something_in_main_loop();
}
///////////////////////////////////////////////////////////
// 4. Check some stats
///////////////////////////////////////////////////////////
int dispatcher_thread_count = dispatcher.thread_count();
bool dispatcher_is_threaded = dispatcher.is_threaded();
int pending_task_count = dispatcher.size();
bool has_no_pending_tasks = dispatcher.empty();
///////////////////////////////////////////////////////////
// 5. Other operations
///////////////////////////////////////////////////////////
// Cancel all pending tasks.
// Tasks already executing will still run to completion.
dispatcher.clear();
// Wait until pending tasks are completed
dispatcher.wait();
// Wait until pending tasks are completed, with timeout
dispatcher.wait_for(std::chrono::seconds(5));
dispatcher.wait_until(std::chrono::system_clock::now() + std::chrono::seconds(5));Add this project using add_subdirectory and link your target to dispatch_queue:
add_subdirectory("path/to/dispatch_queue")
target_link_libraries(my_target dispatch_queue)You can pass a functor to the dispatch queue constructor that will run inside worker threads when they initialize. There you can set thread names:
dispatch_queue::dispatch_queue dispatcher(4, [](int worker_index) {
std::string worker_name = std::format("worker{}", worker_index);
// TODO: set thread name, platform-specific
});