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- frame-scheduler Public
Keep game engine frames running smoothly by executing CPU intensive tasks over multiple frames instead of a single long running synchronous task.
toreda/frame-scheduler’s past year of commit activity - pixi-slug Public
GPU-accelerated vector text for PixiJS. Crisp at any size, rotation, or 3D transform.
toreda/pixi-slug’s past year of commit activity - lifecycle Public
Standard lifecycle flows for server and client in TypeScript. Hierarchical delegates with event handlers similar to Android, Objective C, Swift.
toreda/lifecycle’s past year of commit activity - eslint-config Public
toreda/eslint-config’s past year of commit activity - headless Public
toreda/headless’s past year of commit activity - fate Public
toreda/fate’s past year of commit activity
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